Classes & Skills
13 entries in the Patch Notes compendium.
ArtificerA mocked [F] tier trap that evolves into a Grand Architect commanding armies of constructsGrand ArchitectThe mythic Artificer evolution that rewrites System rules and overrides the Reclamation.AppraiseCore Artificer skill scaling with INSIGHT to reveal hidden system data and exploit hooks.Recursive ForgingThe signature Artificer exploit that compounds modifiers through recursive forging, riskinForgeThe Artificer’s core crafting engine that transforms raw resources into System-modified geDisassembleBreak items into materials, learn blueprints, and fuel Elias's crafting economy.BlueprintThe essential skill for Artificers to design, combine, and innovate beyond standard SystemEnchantCustomize gear with Mana Crystals, tailoring equipment for specific tactical needs.AutomateBuild semi-autonomous helpers like turrets, drones, golems, and harvesters with simple staExploit AnalysisLate-game skill probing System objects for unintended interactions that drive plot exploitBlademasterA high-tier combat class dominating early leaderboards through raw power and direct attackPyromancerHigh-tier combat class dominating the hierarchy, designed for direct confrontation and cruWardenHigh-tier defensive meta class defining early System Apocalypse fighter roles.
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