Patch Notes Codex

Automate

Build semi-autonomous helpers like turrets, drones, golems, and harvesters with simple stat blocks.

Automate is the defining skill for Artificers, granting the ability to construct a diverse array of semi-autonomous helpers including turrets, drones, golems, and harvesters. Unlike standard summons, these constructs possess their own unique stat blocks and operate based on command logic directly programmed by their creator.

This capability serves as the bedrock of Elias's legendary 'army,' revolutionizing combat dynamics within the series. By mastering Automate, a single builder can field forces that rival entire combat guilds, turning individual craftsmanship into overwhelming military might.

Function
Construction of semi-autonomous helpers
Construct Types
Turrets, drones, golems, and harvesters
Autonomy Level
Semi-autonomous with simple stat blocks
Control Method
Command logic programmed by the Artificer
Strategic Impact
Foundation of Elias's army
Force Scaling
Rivals combat guilds from a single builder

Lore & Background

The Automate skill represents a paradigm shift in how power is distributed among players, moving away from raw individual strength to strategic construction. It allows an Artificer to act as a force multiplier, creating a legion of loyal constructs that follow precise instructions without question.

For Elias, this skill was not merely a tool but the genesis of his dominance. By programming complex command logic into simple stat blocks, he transformed solitary engineering into a coordinated war machine capable of standing toe-to-toe with established guilds.

Did You Know?

Frequently Asked Questions

What types of constructs can an Artificer build with Automate?

They can construct semi-autonomous helpers such as turrets, drones, golems, and harvesters.

How do these constructs operate independently?

They possess their own simple stat blocks and obey command logic programmed by the Artificer.

Why is this skill considered so powerful for Elias?

It is the foundation of his 'army,' allowing a single builder to field forces that rival combat guilds.

Do these helpers have complex personalities or just stats?

They are semi-autonomous with simple stat blocks, relying on programmed logic rather than independent thought.

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